Quarterly Trends Report

What’s next for gaming?

  • Public Equity
  • TMT
  • Global

Although consoles are still a mainstay in gaming, advances in cloud, mobile and technology could upend the existing order. This industry is constantly in flux, but in terms of revenue and audience numbers it shows no signs of slowing.

Newzoo expects the 2.5 billion gamers around the world to create USD 152.1bn in revenue in 2019, up by 9.6% year on year. And it’s forecast to reach close to USD 200bn by 2022. Through Third Bridge interviews with specialists working in this sector, we have gained insights that investors can use to keep abreast of what’s important now and what to expect next.

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